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+5% Bonus experience from humans and nonhumans +1 – 5% Bonus experience from humans and nonhumansĪpplies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Can't find any new Alchemy recipies either, already have them all. Dunno why it have lowered itself so much. Though now i have started New game plus, and my toxicity is very low again, prox at 130 i belive. +1 – 2% Bonus experience from humans and nonhumans Hi folks, recently start playing an Alchemy/Combat build based on the toxicity damage boost with the Euphoria Mutation, got the damage boost up high with knowing all the Alchemy formulas. If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated. Reduces damage received based on armor and inventory weight The Witcher 3 Wild Hunt V1. Damage is increased by: 0 (to a maximum of 10 - increasing along with your character level). I crafted every grandmaster set in the game. So that added some points to my already existing alchemy + combat build. I believe 'Acquired Tolerance' skill at level 3/3 grants you this bonus the effect is every known level 3 alchemical recipe, increases maximum toxicity by 1. Killing a foe with a fully loaded sword will expend its charge to permanently increase the weapon's damage. I hit 330 Toxicity level in the former and 301 in the latter. The New Moon boots will get a total of three effects at random from the below lists: Master boots can get the following effects: No effect +1 4 Resistance to burning Magic boots can get the following effects: +1 4 Resistance to poisoning +1 4 Resistance to bleeding +1 Stamina regeneration +1 4 Adrenaline Point gain. A fully-charged sword always deals critical hit damage. New Moon boots are boots introduced in Hearts of Stone. Open your original general.ini file with a text editor. This is just to ensure that a backup is available if a mistake is made and you have to roll back. > I strongly suggest you follow this step. Charges are lost over time or when receiving damage. C:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\config\base Make a copy the general.ini file.
#Witcher 3 1.32 toxicity mod#
Create a free account and download the Nexus Mod Manager tool. I hope this helps other people that have run into my issue where the console doesn't work after just editing the general.ini file.Each blow generates charges which increase sword damage by 10%. Very often, installing modifications for The Witcher 3: Wild Hunt is much more complex - in such cases, we have added proper tips to the mod description. If you have a saved game to load, the version number that was used to. THEN you need to go to C:\Users\(your user folder)\Documents and open the "ttings" file located there and look for the line and add the same two lines under it if they are not already there and you will have a functioning console without adding a mod that can possibly interfere with other mods. It its not displaying on the main menu, then youre likely at 1.32 if youre on PC.
#Witcher 3 1.32 toxicity windows 10#
Originally posted by Skaard:Ok so for future reference weather you are running windows 10 or 7 you need to edit two files not just one.įirst, open the "general.ini" file located underĬ:\Program Files (x86)\Steam\steamapps\common\The Witcher 3\bin\config (if you have your steam library in the default location), otherwise just right click on the game in your steam library UI and hit properties and go to the local files tab and click brows locals files and go from there.